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- Wētā FX Monkeys Around With "Better Man"
Wētā FX Monkeys Around With "Better Man"
PLUS: Sound Designing Your Next Car
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Wētā FX Monkeys Around With Better Man
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If you’ve kept up with major studio releases over the past few months, you might be aware of a very strange film called Better Man, which was released by Paramount on Christmas Day. Better Man is a biopic about pop star Robbie Williams, a figure not particularly well-known in the US but a huge star internationally and particularly in the UK.
The reason the movie is strange is that in the film, Robbie Williams is not played by a traditional actor, but rather a CGI chimpanzee. In the reality of Better Man, it is completely normal that a monkey can sing and dance (and do drugs) and become a huge pop star.
Predictably, the film’s release did not exactly result in box office gold. The consistent response from US filmgoers online seems to be “why would I go see a movie about this guy I don’t even know???” which to me is silly. Why do we go see any movie?
That said, I was equally dismissive of Better Man’s value until I watched a clip from the movie featuring one of Williams’s songs that was a semi-hit in the US in the early 2000s, “Rock DJ” (the original music video for which is completely insane and very NSFW).
OK so I was very wrong and this rules! I thus went down the rabbit hole and found a very cool VFX breakdown on how this was put together by the legendary Wētā FX.
In VFX Voice, FX Supervisor Luke Millar describes how this scene was shot across both a soundstage and Regent Street itself:
All of the musical numbers were previs. “As we do a take, our on-set editor, Patrick Correll, would literally take that take and cut it into the timeline, switch out the previs, and then make sure that we got the camera timing, beats and action lined up,” Millar explains. “Then we went again. For each setup we would do 30 to 40 takes to try to get the perfect take. The nice thing about this was after shooting we already knew that the things were going to work.”
The ‘Rock DJ’ scene was 5,334 frames long and featured five costume changes for Robbie and 500 dancers. “Michael didn’t want any obvious wipe points such as someone walking in front of the camera right in front of it,” Millar remarks. “We always tried to do it in a way that we could have some kind of continuity of movement going over the stitch like a digital bus would drive through. Everything was handheld with a little bit of crane work. No motion control work. One of the biggest challenges was getting that single cohesive camera, and it was further complicated by the fact that the two interiors were shot in Melbourne about a year before we shot on Regent Street. We always had to dovetail into those interiors and then back out onto the street again.”
Frankly, I’m annoyed at myself for missing this in the theater, but I will definitely be checking it out when it hits Paramount+!
Sound Designing Your Next Car
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Cars are well outside my area of expertise; the one thing I can say with absolute certainty regarding automobiles is that my Aunt Joan should never get behind the wheel of one, sober or not!
As a car dummy, I was totally unaware of the concept of active sound design, which is the practice in modern car-making of acoustically engineering a more pleasing sound for the driver. I asked my car-loving dad about this and his response was “the sweetest thing I ever heard driving was the brief silence when you kids would shut the hell up for a few minutes. I only heard it about three times.” Thanks Dad!
Digging further into this concept, I discovered a multi-part essay on a Japanese site called Toyota Times about how Toyota engineers manage to create this enhanced audio internally, while being careful to manage external car sounds in accordance with local regulations:
“[The] ambition was to achieve a genuine Lexus sound without resorting to any electronic devices, making full use of the actual intake and exhaust sounds.
The engine bay layout was already being finalized but with cooperation from many related departments, we managed to squeeze in a sound generator that draws intake sounds at the desired frequencies from the engine bay into the vehicle interior.
For the exhaust sound, we again adopted from the LFA, borrowing a technology that controls tone and acoustic pressure by using valves to change flow paths in the exhaust piping.
This gives you a solid exhaust sound from the rear, with the sound image shifting toward the front as you step on the gas by overlaying the intake sound. We created a space where the sound expands in concert with the driver’s touch on the accelerator pedal.”
This is a crazy amount of effort just to make the car sound more appealing to the driver, and a good reminder of how much sound itself is crucial to our daily experiences.
Why did I start thinking about sound design at all? Well, because on Twitter there’s been a controversy unfolding over the sound design of the latest Marvel movie teaser, this time the new Fantastic Four movie:
Move over, children’s choir singing a slowed-down version of a popular song — we have a new spooky sound: stock children’s laughter on loop.
There are two explanations for the usage of canned laughter. First, Marvel was in a rush to get the teaser for the teaser out and looking to save money. With Robert Downey Jr. reportedly earning upwards of $100 million to return to the MCU as Doctor Doom, at a time of the dreaded superhero fatigue, Disney needs to save money anywhere it can. And that includes paying kids to ADR their own laughter. Real laughter? In this economy? To say nothing of the cost of imported whoopee cushions, chattering teeth, and rubber chickens these days needed to make those kids laugh. No, instead you just download the file that says “children-laughing-mp3” and paste it four times into Avid.
Explanation two: It is deliberate. The use of fake laughter is meant to create an uncanny quality, subtly teasing the fact that something is off here. Matt Shakman, the film’s director, was offered The Fantastic Four after directing WandaVision, Marvel’s previously most altogether ooky project. The sound could communicate that we are, in fact, not in our world. (Rumors have pointed to TFF: FS taking place in the 1960s in a different dimension than the one MCU audiences have largely been following.)
The latter explanation is giving a lot of credit to Disney! Which explanation makes more sense to you: it’s all part of some well-considered Bene Gesserit-esque plan, or a rushed trailer editor got lazy and dumped in some ProductionCrate audio?
Kernels (3 links worth making popcorn for)
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Here’s a round-up of cool and interesting links about Hollywood and technology:
Meet the new shows, same as the old shows. (link)
Ed Zitron on DeepSeek’s reordering of the generative AI business. (link)
The Twitch streamer using facial recognition to make games more accessible. (link)